Location
wherever possible@Deprecated public class WorldVectorFace extends WorldVector
Constructor and Description |
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WorldVectorFace(LocalWorld world,
double x,
double y,
double z,
VectorFace face)
Deprecated.
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WorldVectorFace(LocalWorld world,
float x,
float y,
float z,
VectorFace face)
Deprecated.
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WorldVectorFace(LocalWorld world,
int x,
int y,
int z,
VectorFace face)
Deprecated.
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WorldVectorFace(LocalWorld world,
VectorFace face)
Deprecated.
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WorldVectorFace(LocalWorld world,
Vector pt,
VectorFace face)
Deprecated.
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Modifier and Type | Method and Description |
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VectorFace |
getFace()
Deprecated.
Get the face.
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WorldVector |
getFaceVector()
Deprecated.
Get the WorldVector adjacent to this WorldVectorFace.
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static WorldVectorFace |
getWorldVectorFace(LocalWorld world,
Vector vector,
Vector face)
Deprecated.
Get a WorldVectorFace by comparing two vectors.
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getWorld, toBlockPoint, toLocation, toWorldBlockVector
add, add, add, add, ceil, clampY, compareTo, containedWithin, containedWithinBlock, cross, distance, distanceSq, divide, divide, divide, divide, divide, divide, dot, equals, floor, getBlockX, getBlockY, getBlockZ, getMaximum, getMidpoint, getMinimum, getX, getY, getZ, hashCode, isCollinearWith, length, lengthSq, multiply, multiply, multiply, multiply, multiply, multiply, multiply, normalize, positive, round, setX, setX, setY, setY, setZ, setZ, subtract, subtract, subtract, subtract, toBlockPoint, toBlockPoint, toBlockVector, toPitch, toString, toVector2D, toYaw, transform2D
public WorldVectorFace(LocalWorld world, double x, double y, double z, VectorFace face)
public WorldVectorFace(LocalWorld world, int x, int y, int z, VectorFace face)
public WorldVectorFace(LocalWorld world, float x, float y, float z, VectorFace face)
public WorldVectorFace(LocalWorld world, Vector pt, VectorFace face)
public WorldVectorFace(LocalWorld world, VectorFace face)
public VectorFace getFace()
public WorldVector getFaceVector()
public static WorldVectorFace getWorldVectorFace(LocalWorld world, Vector vector, Vector face)
world
- the world in which the resulting vector should lievector
- the original vectorface
- the direction in which the face should lie